Hi, I´m Francisco, a 33 years old artist based in Santiago, Chile.
I’ve been working as an Illustrator and Graphic Designer for the entertainment industry for the last 10 years.
I have created graphic content for digital game companies, trading card games, literature, animation, and films.
Below you may find a selection of my most recent works. I hope you enjoy it : ).
I had the opportunity to design the robot's characters, weapons, and contribute to the environment design, sci-fi props, and video game comics.
Illustrator for the collectible card game Magic the Gathering, Universe below edition.
In Kuwala I had the opportunity to participate in children's video game projects for schools and institutions, developing assets, illustrations and user interface design that was mainly integrated into educational platforms.
Lead Artist and illustrator on mobile video game NFL Clash, produced by Giant Monkey Robot (Chile) and Nifty Games . In this project, I had the opportunity to organize meetings and generate reports about the progress of the art team, assignments, task tracking, and art content development.
In 2020 I was character and scene designer and illustrator of the collectible card game based on the famous science fiction series produced by the BBC and Reality Gaming Group.
Illustrator for Keyforge, a collectible card game produced by Fantasy Flight Games, and directed by Richard Garfield.
Art Director and Background Illustrator for the children's television series, Pichintun season 2 and the Magic Book developed by Buble Gummers.
Illustrator and Graphic Designer for the collectible card game, Causa, Voices of the Dusk.
Art Director, Illustrator and Interface Designer. Video game produced by In Vitro Games, this project allowed us to exhibit at international festivals and later launch the product on various platforms, such as PlayStation 4, Nintendo Switch and Xbox One.
In myths and legends, I developed a series of illustrations for the collectible card game, based on national and international popular mythological culture. This helped me to generate a base of images and get to participate in similar projects.